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Digital Puppetry System Development
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Topic: Digital Puppetry System Development (Read 16163 times)
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Cameron
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Re: Digital Puppetry System Development
«
Reply #30 on:
September 04, 2007, 11:28:14 am »
I love this!!! The motion range is fantastic.
I found this :
http://www.animocap.com/
a couple of years ago, and thought it was great.
You've blown it away totally.
Great work
Cam
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Those that CAN....DO
Those that CAN'T....BUY
Cameron Local Time:
July 29, 2010, 01:41:33 am
StiqPuppet Productions
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Re: Digital Puppetry System Development
«
Reply #31 on:
September 04, 2007, 12:35:19 pm »
Hey Andrew that really is coming along. I could almost hear words coming out of the detailed mouth. Keep at it!
Thanks for taking the time to post us this little trial video, it really inspires us to take a further look into this.
Daryl H
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StiqPuppet Productions
Daryl H.
StiqPuppet Productions Local Time:
July 29, 2010, 06:41:33 am
Puppet-Planet
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Re: Digital Puppetry System Development
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Reply #32 on:
September 04, 2007, 06:12:54 pm »
The only thing missing was a piece of gum!
Seriously, the things that can be done with a computer amazes me! Gosh, you are uber talented Andrew!
-Michele
PS: uber = a whole bunch
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Art Is A Journey, Not A Contest! Each Person Has Their Own Unique Path To Tread.
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Puppet-Planet Local Time:
July 29, 2010, 07:41:33 am
Andrew
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Re: Digital Puppetry System Development
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Reply #33 on:
September 05, 2007, 06:52:04 pm »
Thanks guys, I am glad you like it. A lot of the credit goes to Calvin on the Blender Artist Forums who created the model...I just came up with something new to do with it. I hope to have some more Panda Puppet stuff to share soon.
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Read my puppetry blog at
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Andrew Local Time:
July 29, 2010, 07:41:33 am
drunk puppet show
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Re: Digital Puppetry System Development
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Reply #34 on:
April 02, 2008, 09:14:09 pm »
I would be nice if that kind of program was affordable. Keep it up!
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July 29, 2010, 07:41:33 am
Andrew
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Re: Digital Puppetry System Development
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Reply #35 on:
April 02, 2008, 10:34:28 pm »
Open source = free
The project is on hold, because they are making massive changes to Blender. I am waiting until version 2.5 comes out before continuing work on this.
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Read my puppetry blog at
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Andrew Local Time:
July 29, 2010, 07:41:33 am
Wisers Mom
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Re: Digital Puppetry System Development
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Reply #36 on:
June 08, 2008, 07:26:26 pm »
I've fallen into a time warp where no speaks English except me and there are no subtitles allowed.To use one of my favorite words "HUH".I am the original computure moron.It's all I can do to just to do the basics.I have no clue,idea or even an inkling to what any of you are talking about.The only blender I have used was to make some mighty fine and very tasty drinks!!!
Wisersmom
But all joking aside except what I am saying is true,you know humor in truth.What I've seen and red it looks pretty cool.
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Wisers Mom Local Time:
July 29, 2010, 07:41:33 am
PointHappy
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Re: Digital Puppetry System Development
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Reply #37 on:
March 25, 2009, 02:50:07 pm »
Quote from: Andrew on April 02, 2008, 10:34:28 pm
Open source = free
The project is on hold, because they are making massive changes to Blender. I am waiting until version 2.5 comes out before continuing work on this.
This is very interesting to me. I'm a long-time Blender user and was just starting to do some research into how to adapt joysticks or a mouse to control GameBlender.
Very well done Andrew. Sorry I came into the thread so late.
Gordon
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Last Edit: March 25, 2009, 02:54:33 pm by PointHappy
»
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PointHappy Local Time:
July 29, 2010, 07:41:33 am
SCUBASTEVE
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Re: Digital Puppetry System Development
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Reply #38 on:
March 25, 2009, 07:46:24 pm »
Interesting stuff! My father is a 3d cad enthusiast, can't wait to show him this, though he will then be at me to get back into it myself. (2 kids + work +puppet making + puppetsandstuff.com = no time!)
Between your work and the tracking system further back in the thread, it'll be no time before we have puppet avatars in sites like this. Keep it up!
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SCUBASTEVE Local Time:
July 29, 2010, 11:41:33 pm
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