Thanks for the joystick recommendations Sonny. The Saitek joysticks are really nice and I actually wanted to pick up a Cyborg Evo, but the problem I have is that here in Mexico electronics made overseas cost twice as much as they do in the U.S. because of import taxes. What seems to happen is that a $30 joystick ends up costing $50-$70. Same thing for Nintendo's Wiimote; I have seen it sold for $38 in Texas, but here it sells for about $70.
I picked up an Acteck Xtreme Pilot - very similar to Saitek's Evo Force joystick - that is made locally (Acteck is a Mexican company) for just 200 pesos (under $20) and it's fantastic. Next time I am in Canada or stateside with a little cash I will probably grab one or two Saitek sticks and I'm dying to use this with Nintendo's Wiimote and Nunchuk.
Eventually, I'd like to custom build a joystick better suited to puppetry and maybe a
Waldo too, but for now I am trying to make sure this works first with off-the-shelf hardware.
I will be looking for beta testers, but it's not really ready for that yet. Everything is manual at this point. This is all programmed using something called logic bricks in Blender and right now to use it requires knowledge of Blender's animation system, game engine and a little Python programming. The real magic of Panda Puppet is that it's going to automate the whole process of rigging and programming characters, but I am just starting to work on those functions.
There's no real magic or nothing completely new about what I've done so far. In fact, if anyone wants to try it themselves just download Blender from
http://www.blender.org and then the documentation to read/use is:
-
Blender: Introduction to Character Animation-
Blender: Introduction to the Game Engine-
"Oto The Cleaner" Blender Game Engine Tutorial-
Python Scripting Basics For Blender Game EngineAfter all that, it's just trial and error. Well, it's
a lot of trial and error.