Anno's Controller Posted by Abdolos on Jan 26, 2010
As part of my ongoing attempt to tie up the loose ends on old puppet projects, I have made Anno's controller and strung him up. The controller is a simplified version of one I designed for a recent prototype, the difference being that this one has no slave controllers. Here's a picture of it in the dark with a flash:
If you look at the larger version you should be able to see the glare from the flash highlighting the various strings that can be pulled by the fingers of the hand holding the controller.
Here is a lighter version where you can see the strings trailing down beneath the controller:
This picture is from slightly later in the night when I started experimenting with a little trick stringing. The goal is to get Anno to move his goggles up onto his forhead and then back down again; That's why there's an extra loop of string taped on. The trick isn't really working, but I've got an idea how to fix it. Unfortunately it's too late to be sawing and hammering so it will have to wait until tomorrow.
Here's Anno all strung up and at rest:
Now he just needs a little hair and he'll be ready to go.
If you look at the larger version you should be able to see the glare from the flash highlighting the various strings that can be pulled by the fingers of the hand holding the controller.
Here is a lighter version where you can see the strings trailing down beneath the controller:
This picture is from slightly later in the night when I started experimenting with a little trick stringing. The goal is to get Anno to move his goggles up onto his forhead and then back down again; That's why there's an extra loop of string taped on. The trick isn't really working, but I've got an idea how to fix it. Unfortunately it's too late to be sawing and hammering so it will have to wait until tomorrow.
Here's Anno all strung up and at rest:
Now he just needs a little hair and he'll be ready to go.
Re: Anno's Controller Posted by Shawn on Jan 26, 2010
Wow, I've never seen a design like that on a controller. I would love to see video of this guy in action and see the hands at the same time. Might be hard to capture on film. I am very interested in how the controller works. I bet you'll get the goggles to work. I can see where you are going with the idea.
Re: Anno's Controller Posted by johian on Jan 26, 2010
Posted by: Shawn Sorrell on Jan 26, 2010
Wow, I've never seen a design like that on a controller. I would love to see video of this guy in action and see the hands at the same time. Might be hard to capture on film. I am very interested in how the controller works. I bet you'll get the goggles to work. I can see where you are going with the idea.That makes two of us. The first time I've seen a controller like this. You make me curious
Johan
Re: Anno's Controller Posted by Abdolos on Jan 28, 2010
Thanks for the curiosity and the vote of confidence. Here's the update:
I'm part way towards getting the goggles to work. The main problem was that they weren't falling into place correctly; they went down all crooked and didn't line up with the eyes. So, instead of trying to get the whole goggle piece to move, I split it between front and back and added a sort of hinge so that only the front part of the goggles would move. Here's one side of the joint in super close up:
So, here's the current path of the two strings that operate the goggles: There's one for each side of the goggles, and each begins just above its respective lens on the inside of the goggles. From there it passes into the eye and up a channel that exits through the top of the head, then up to the controller, through some guide-holes, down to the hand, which it passes through, then back up to the outside-side of the lens it began at. If you pull at the hand end of the string, it raises the hand to the goggles and lifts. If you pull in the other direction, the goggles are pulled into place over the eyes. I realize this may sound pretty confusing. Does someone want a diagram, or is it clear/impertinent enough to leave as a description? There's an extra eye-ring sticking out of the forehead that a string can pass through to hold the goggles in place, but I have yet to string it. In the mean time, the goggle-joint has solved the uneveness problem. Hooray!
A couple of other minor changes:
While playing with Anno, I noticed that my grip was slowly sliding up the controller, so I added this bump to stop the problem:
I hold it sort of like this:
Also note the hook I made. It folds down nicely out of the way, and can be pulled up by one finger if you want to ditch the puppet quickly.
That's it for now. I'm just about out of old things to finish/fix, so I'm going to have to start something new. I'm interested in building something other than a human so that I can experiment with some new joints and a new controller array. Any suggestions?
I'm part way towards getting the goggles to work. The main problem was that they weren't falling into place correctly; they went down all crooked and didn't line up with the eyes. So, instead of trying to get the whole goggle piece to move, I split it between front and back and added a sort of hinge so that only the front part of the goggles would move. Here's one side of the joint in super close up:
So, here's the current path of the two strings that operate the goggles: There's one for each side of the goggles, and each begins just above its respective lens on the inside of the goggles. From there it passes into the eye and up a channel that exits through the top of the head, then up to the controller, through some guide-holes, down to the hand, which it passes through, then back up to the outside-side of the lens it began at. If you pull at the hand end of the string, it raises the hand to the goggles and lifts. If you pull in the other direction, the goggles are pulled into place over the eyes. I realize this may sound pretty confusing. Does someone want a diagram, or is it clear/impertinent enough to leave as a description? There's an extra eye-ring sticking out of the forehead that a string can pass through to hold the goggles in place, but I have yet to string it. In the mean time, the goggle-joint has solved the uneveness problem. Hooray!
A couple of other minor changes:
While playing with Anno, I noticed that my grip was slowly sliding up the controller, so I added this bump to stop the problem:
I hold it sort of like this:
Also note the hook I made. It folds down nicely out of the way, and can be pulled up by one finger if you want to ditch the puppet quickly.
That's it for now. I'm just about out of old things to finish/fix, so I'm going to have to start something new. I'm interested in building something other than a human so that I can experiment with some new joints and a new controller array. Any suggestions?
Re: Anno's Controller Posted by Shawn on Jan 28, 2010
You're very good at solving problems. This is a skill important to puppet making. The goggle set up makes perfect sense to me and most likely would have been something I would have come up with. It is good to see the control from the side. I had thought that all the bars where on on plane. It makes more sense now.
Re: Anno's Controller Posted by Michael Poindexter on Jan 28, 2010
Very cool. This makes me want to check out how controlers work.
Video of you pulling a string and showing the corresponding action would be great to see. Nice work!
Video of you pulling a string and showing the corresponding action would be great to see. Nice work!
Re: Anno's Controller Posted by johian on Jan 28, 2010
Thx for sharing the pics and yes it would be great to see a video how things work.
Johan
Johan
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